
Violet Regier
Game Designer, Programmer, Sound Designer & Music Composer
Experienced in Unity, Unreal Engine 5, Clickteam Fusion 2.5 and Source Engine.
Projects
Quarantine
2023 | 4 Months
Level Design
Half-Life 2: Episode 2 Level
This level is designed with a linear style to match the Half-Life games, complete with challenging combat, light puzzle solving and engaging scripted sequences.
On the Half-Life 2 Steam Workshop, the level has amassed over 12 thousand subscribers and over 800 positive ratings.
Headquarters
2019-2020 | 6 Months
Level Design, Detailing
Counter-Strike: Global Offensive Level
Wingman Mode
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Headquarters is a rather unique map, in that it's one of the few designed for 2v2 Hostage gameplay, as opposed to the more popular Bomb Defusal gamemode. The map was a major success, with over 26,000 downloads on the Steam Workshop, with a 4/5 star rating. The map has not been ported to Counter-Strike 2 yet.
Delirium
2023 | 3 Months
Music Composition
Delerium is a Visual Novel that I contributed songs to. I wrote and recorded the songs using FL Studio 21, and contributed my own bass guitar, electric guitar and keyboard playing.