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Violet Regier

Game Designer, Programmer & Music Composer Experienced in Unity, Unreal Engine 5, Clickteam Fusion 2.5 and Source Engine

Projects

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Ooga

2020-2024 | Ongoing

Game Design & Programming

A long term passion project of mine

Speed platformer adjacent to Super Meat Boy / 10 Second Ninja. I work on this project as sole programmer and lead game designer.

Quarantine

2023 | 4 Months

Level Design

Half-Life 2: Episode 2 Level
This level is designed with a linear style to match the Half-Life games, complete with challenging combat, light puzzle solving and engaging scripted sequences.

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InnerStasis

2023-2024 | 8 Months

Game Design & Programming

On this project, I worked as lead programmer and game designer. I also contributed music and sound effects to the project.

Headquarters

2019-2020 | 6 Months

Level Design, Detailing

Counter-Strike: Global Offensive Level

Wingman Mode

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Headquarters is a rather unique map, in that it's one of the few designed for 2v2 Hostage gameplay, as opposed to the more popular Bomb Defusal gamemode. The map was a major success, with over 26,000 downloads on the Steam Workshop, with a 4/5 star rating.

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KinoTashla

2022-2023 | 8 Months

Game Design, Music Composition & Programming

On this project, I worked as lead programmer and game designer. I also contributed music and sound effects to the project.

Delirium

2023 | 3 Months

Music Composition

Delerium is a Visual Novel that I contributed songs to. I wrote and recorded the songs using FL Studio 21, and contributed my own bass guitar, electric guitar and keyboard playing.

Gamejam Games

All games below this point were made in less than a week

Bloody Traffic

2023 | 4 Days

Systems Implementation

Made for GMTK Gamejam 2024.

In Bloody Traffic, I worked to implement the Simple Traffic System by TurnTheGameOn into our unity project, and got each of the vehicle models working with the traffic system.

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Marco Polo

2024 | 3 Days

Music & Sound Design, Programming

Made for Toronto Gamejam 2024, Marco Polo is about two dots finding each other. For this project, I acted as musician, sound designer and programmer.

Dig-A-Mole

2024 | 4 Days

Programmer. Game Design

For this Game Jam project, I acted as a designer and programmer. This microgame was included in MicroMix Vol. 1, a compilation of microgames created by Sheridan game design students

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Slick Stitchin'

For this Game Jam project, I acted as a designer and lead programmer. The game seeks to emulate the feeling of using a sewing needle to make stuffed animals using a mouse.

2023 | 4 Days

Game Design & Programming

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