Violet Regier
Game Designer, Programmer & Music Composer
Experienced in Unity, Unreal Engine 5, Clickteam Fusion 2.5 and Source Engine
Projects
Quarantine
2023 | 4 Months
Level Design
Half-Life 2: Episode 2 Level
This level is designed with a linear style to match the Half-Life games, complete with challenging combat, light puzzle solving and engaging scripted sequences.
On the Half-Life 2 Steam Workshop, the level has amassed over 10 thousand subscribers and has a 5 star rating.
Headquarters
2019-2020 | 6 Months
Level Design, Detailing
Counter-Strike: Global Offensive Level
Wingman Mode
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Headquarters is a rather unique map, in that it's one of the few designed for 2v2 Hostage gameplay, as opposed to the more popular Bomb Defusal gamemode. The map was a major success, with over 26,000 downloads on the Steam Workshop, with a 4/5 star rating.
Delirium
2023 | 3 Months
Music Composition
Delerium is a Visual Novel that I contributed songs to. I wrote and recorded the songs using FL Studio 21, and contributed my own bass guitar, electric guitar and keyboard playing.
Gamejam Games
All games below this point were made in less than a week
Marco Polo
2024 | 3 Days
Music & Sound Design, Programming
Made for Toronto Gamejam 2024, Marco Polo is about two dots finding each other. For this project, I acted as musician, sound designer and programmer.
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At the Canadian National Exhibition Student Game Showcase, the game was awarded Best of Show by Zynga