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KinoTashla

Programming, Game Design,

Music & Sound Design

KinoTashla is a project I made as part of a group of 5 (dubbed the New York Executioners) in my second year of Game Design at Sheridan College. My responsibilities on this project were:

Gameplay Programming, Music, Sound Design and Game Design.

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Overview

As a gameplay programmer, sound designer, game designer, and musician, I’ve showcased my multifaceted skills in KinoTashla. This 2D puzzle-action platformer follows an escaped test subject with telekinetic abilities, allowing them to interact with their environment in unique ways. The gameplay is rooted in Newton’s third law of physics, allowing a player to throw objects with their telekinetic abilities, and giving themselves an equal and opposite impulse. I implemented these complex mechanics, ensuring a high level of player control. As a musician, I composed a soundtrack that has the ability to adapt to the action on screen. KinoTashla is a demonstration of my ability to excel in multiple roles in the game development process.

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Gallery

Below are a few gameplay clips showcasing the mechanics featured in the game.

Music

I wrote 5 songs for KinoTashla, 3 of which were split into sections.

The game features a custom built Music handler that allowed Level Designers to select songs and specific sections of songs triggered in level. Different rooms could have different intensity levels. The technology behind this splits songs into numerous sections, seamlessly switching between sections and repeating them as need be.

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