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KinoTashla is a project I made as part of a group of 5 (dubbed the New York Executioners) in my second year of Game Design at Sheridan College. My responsibilities on this project were:

Gameplay Programming, Music, Sound Design and Game Design.

Overview

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As a gameplay programmer, sound designer, game designer, and musician, my multifaceted skills are on display in KinoTashla. This 2D puzzle-action platformer follows a protagonist with telekinetic abilities, allowing them to interact with their environment in unique ways. The gameplay is rooted in Newton’s third law of physics, allowing a player to throw objects with their telekinetic abilities, and giving themselves an equal and opposite impulse. I implemented these complex mechanics, ensuring a high level of player control. As a musician, I composed a soundtrack that has the ability to adapt to the action on screen. KinoTashla is a demonstration of my ability to excel in multiple roles in the game development process.

Gallery

Below are a few gameplay clips showcasing the mechanics featured in the game.

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